![]() Strange bedfellows.Īn audience with the King with the Hundred Hearts The last you see of your violet murder-fungus, it seems to be flirting with a fanged water-pump. Who knows what the living furniture will make of it? Game note: You should have 6 units of cargo space available. Unless - just unless - one turns out to be an Unfinished Man.Įach one lies down in its appointed position next to the other, nested snugly, head by foot. Don't lose your cargo.Īre they passengers, or cargo? They're certainly the easiest passengers imaginable. Game note: Return to the Blind Bruiser in London. Perhaps these are the souls of chairs, hats, swords. Human? The souls back home are all but silent. The Clay Man swallows the coins in handfuls - for safety, not out of appetite, you assume - and hands you a crate of whispering souls. Objective: Collecting Cargo for the Cheery Man = 2 But you meet one of their number in the shattered chamber where the altar once stood. It groans and shivers, and the Clay Men avoid the place out of fear and respect. Objective: An Admiralty Commission = 0 Ī great temple has been wounded. Return it to London, and perhaps you'll help him pay what debt he owes. The pale and sweating fellow within is a prisoner of his wardrobe! Take the report, though your fingers may shrink from the touch of the living cloth that binds him. I need to pay my debt." It seems that the clothes - mostly gloves, you see - are more wearing than being worn. "Please," wheezes a voice from within the mounds of clothing, "take it. The light here is poor, but it seems to have more gloves than it should. Your contact waits at the Whistling Eye: a masked bundle of grimy satin. Game note: Polythreme is an expensive place to reduce Terror. Under other circumstances, your crew might have been happier. Even now, somewhere below, they open their blind-seeming grey eyes.ĭrink beer that wails from cups that sob. This convulsion is how Clay Men are born. The palace above the city swells and roars. The windows of all the buildings flash like eyes. The Clay Men you speak to are obedient and humble, but they speak nervously of those who are not: the maimed, the rebellious, the Unfinished. The King with a Hundred Hearts rules from his palace above the city. On the hills above, a palace-villa of marble - but even that writhes like buried bones in an earthquake." Evasive clothes-colonies, walking like humans. Game note: A Captivating Treasure is worth a thousand echoes, but once you've decided that your Mountain-sherd is only a Treasure, you cannot convert it back."Taciturn Clay Men. It will be smashed into neat slivers, and embedded in rings and trinkets. If you plan to sell it, stop treating it with reverence.ĭid it ever carry any light of its own? It has a pretty gemmy fire, that's all. This is the most profitable option for captains that can kill it quickly, as it gives a captivating treasure, +1 Iron, and one Searing Enigma. Right-click on the Mountain-sherd to choose to transform it into a Captivating Treasure.This option is more profitable than selling it as a captivating treasure Can be sold in Irem for 20 x Bale of Parabola-Linen.One can be used in the Your Father's Bones ambition.See Interactions section for more details.Abandon Presbyterate Adventuress in the A boarding action! event.Decide Port Carnelian's Fate and the resulting government will reward you with one.Buy for 2000 x Echoes from the Sapphire Exchange shop in Port Carnelian.Your Father's Bones: a Sky-Light for the Fathomking ![]() Game note: If you don't treat it as holy, it can still be sold as a Captivating Treasure. This was struck from the side of the Mountain-of-Light, who is the god called Stone. ![]()
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